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Review

"Darwin's Paradox!": the most unlikely hero of the year

Kevin Hofer
31/3/2026
Translation: machine translated
Pictures: Kevin Hofer

What do "Frogger" and "Metal Gear Solid" have in common? They come from Konami - and appear in "Darwin's Paradox!" as charming allusions. But the game is far more than a copy: it proves to be a great platformer in its own right.

I watch the guards from the safety of a crate. As soon as I've sussed out their routes, I leave my hiding place and sprint off - in true Solid Snake style. But suddenly I hear a frog croaking in the distance. What awaits me this time? The guards, who kill me mercilessly when they spot me, make me nervous. As I climb over a fence, the croaking gets louder - and mixes with the noise of traffic. Eventually I find myself on a busy road. There I spot the frog hopping away. And me? I have to cross the road «Frogger»-style.

Scenes like this remind us that «Darwin's Paradox!» was developed by Konami. Developed by ZDT Studio, the game is teeming with references to other classics from the publisher. But the real star is octopus Darwin. Octopuses have been cult since «My Octopus Teacher» at the latest - and the gaming world has now recognised this. Controlling Darwin is great fun, even if the game is not without its weaknesses.

A story without words

Darwin involuntarily ends up on a rubbish dump after sinister figures kidnap his boyfriend - or girlfriend? While he searches for the kidnapped man, he also tries to escape his own captivity.

Poor Darwin ends up in the landfill.
Poor Darwin ends up in the landfill.

This tells the story of «Darwin's Paradox!». The game hardly needs words: as in «Flow» or «Wall-E», images and environments do the talking. Each new scene reinforces the oppressive but hopeful mood - subtly and effectively. The developers avoid exaggerated drama or bombastic effects. The art style fits perfectly and the soundtrack, such as «Back to the Sea», creates the right atmosphere.

With the abilities of an octopus

In the shadows, I creep across car parks, through crazy industrial complexes or glide through Darwin's element: water. Sometimes he crawls across the ground, sometimes he sticks to walls and ceilings. The latter decisively characterises the feel of the game. Unfamiliar at first, sticking to walls quickly becomes second nature and opens up completely new movement possibilities. A special slime cancels out this ability and forces me to analyse my surroundings carefully. In the water, Darwin becomes a nimble hunter - unfortunately, these sections occur too rarely.

Sticking is an ingenious mechanic.
Sticking is an ingenious mechanic.

In addition to gluing, Darwin can shoot ink and camouflage itself. The ink is convincing: it serves clever puzzles and distracts guards. The camouflage, on the other hand, feels contrived. Although the sneaky passages are fun, the camouflage doesn't fit seamlessly into the game. The idea remains immature.

Find Darwin.
Find Darwin.

The game is short. The credits roll after about five hours. But I see that as an advantage. All the mechanics are given enough space without being repetitive.

Challenging, but fair

The level design shines. Puzzles and platform sequences are accessible without being trivial. Some passages require precise timing and challenge even experienced players. It's not «Super Mario Maker» madness, but it's challenging enough to keep you hooked. Challenging, fair and satisfying.

The level design is brilliant. For example here during an escape scene.
The level design is brilliant. For example here during an escape scene.

Although linear, the game offers optional detours. If you search off the main paths, you will discover posters with background information about the game world. These short detours are worthwhile. It is often not clear which path is the right one - a clever trick that invites you to play again.

«Darwin's Paradox!» is available from 2 April for PS5, Xbox Series X/S, Switch 2 and PC. The game was provided to me by Konami for testing purposes.

In a nutshell

Eight arms for a hallelujah

"Darwin's Paradox!" is short but great. The simple concept convinces with challenging gameplay, creative puzzles and an atmospheric presentation. Darwin, the likeable hero, turns the game into an experience that is reminiscent of a high-quality animated short film - and at the same time feels like a fully-fledged game. Despite minor weaknesses, such as the sneaky passages, it is a clear recommendation for platformer fans. I hope for an eight-armed reunion.

Pro

  • Unique, likeable hero with a creative moveset
  • atmospheric, wordless storytelling
  • Challenging but fair level design
  • Strong art design and convincing atmosphere

Contra

  • Creeping passages seem artificial
  • Water sections too rare and too short

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From big data to big brother, Cyborgs to Sci-Fi. All aspects of technology and society fascinate me.


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