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Michelle Brändle
Review

Pixelshire: when virtual life becomes a test of patience

Life simulator Pixelshire tempts you in with cute pixel art and the prospect of relaxed country life. But appearances turn out to be deceiving. What initially looks like a pleasant game soon turns into a frustrating tragedy.

My adventure begins with a dramatic bang: I’m shipwrecked and stranded in the harbour town of Pixelshire after a fire at sea. Friendly Captain Farrell gives us shelter, but there’s no in-depth story. Instead, I’m thrown straight in at the deep end – or rather, rushed along the dusty paths between villagers.

An endless dance of cumbersome errands

The first task takes me straight to mayor Eva with a compass from Captain Farrell. She in turn sends me to gardener Margarita to help her prepare a tomato soup for the captain. This is where the clumsy controls and sparse introduction to the game become apparent. At this point, it’s worth mentioning that Pixelshire is a full release game, so it shouldn’t have the markings of an early access title.

The fact that Margarita has finished the soup before the tomatoes have grown comes in handy. It takes a veritable orgy of clicking through a menu to hand the finished soup to Captain Farrell. The unnecessary complexity and confusing presentation of the data sheet turns a simple task into a tedious puzzle.

When precision becomes an impasse

Visual confusion and lack of logic

The presentation of the game adds to the confusion. Tools look completely different in the game itself than in the tool ring. Not even the colours match. The wooden tools I get are brown, but in the tool ring, everything is grey. By the time I get the shovel, axe and pickaxe, it’s constant guesswork as the grey pixel tools look almost identical. The copper pick I get later on is the same grey in the tool ring as the wooden pick.

The compass the captain gave me at the start also proves to be of little help when it comes to finding people in their homes. Instead of directions, it just shows a house icon and I have to guess the exact position. Fortunately, I work out where the houses are as time goes by.

Painstaking controls and a gloomy home

More of the game’s weaknesses become apparent when you build your first house. The furnace requires fuel, which I need to explicitly activate again after selecting it. Not only that, melting the likes of stone ore in the furnace takes time. Sometimes up to three minutes. At least I can do something else in the meantime and collect the ore later – but only one type at a time.

Fishing is often a relaxing mini-game in other life simulators, but in Pixelshire it’s a whole load of confused button-pushing. I can’t understand the instructions to start with because the buttons are the same colour. Later on, I find the game quite funny, even though it’s got nothing to do with fishing.

Meanwhile, felling trees doesn’t always work from every angle and makes my stamina bar disappear. This stamina meter only fills up fractionally after I’ve eaten, forcing me to go to sleep several times. However, the process of chopping wood takes an agonisingly long time, and I simply don’t enjoy it.

A skill tree as a book with seven seals

I can extract various metals from a nearby gold mine. It’s where I encounter my skill tree for the first time. Iron ore blocks access to a lower-lying location and I need certain skill points to clear it. Turns out that I need better tools and have to activate the experience points I’ve gained for them in the skill tree. I get the tools straight from the miner on site.

The skill tree is a confusing menu, while the logic behind quest rewards and skill development is largely unclear. I’m not told what I need to do to improve, just what has changed once I’ve progressed. Sometimes I have better gloves for fishing, other times a better grip for carrying ore.

The skill levels are given in numbers, which suggests to me that in fishing, for instance, you need to catch a certain number of fish to improve your skill. But there’s no clear feedback. What’s more, I can’t unlock the wood skill with the number 20 even after felling 20 trees. At least I seem to be making progress in other areas and can unlock acquired skills at the touch of a button.

A story without suspense

To make matters worse, the background music isn’t consistently mixed. There are random track changes and a door slamming somewhere all the time, no matter how far away I am from a house.

After running back and forth between Eva and Jack umpteen times, I get to build a house for the homeless man. But first I need an architect’s table, made out of a lot of iron ore. It’s meant to be a common material. But I can hardly find it in the gold mine between the copper and the stone and get completely lost.

Frustrated, I give up and escape into the much more carefree world of Animal Crossing, where fishing, chopping down trees and interacting with the inhabitants is a real treat and my house actually resembles a home.

Pixelshire is available for PC, with versions for PS5 and Nintendo Switch set to follow. Saber Interactive kindly provided me with a copy of the PC version to test out.

In a nutshell

All the alternatives are better than this

Pixelshire had the potential to be a charming life simulator. But its awkward controls, illogical game mechanics and confusing presentation are annoying. Not to mention the fact that the story is non-existent and completely irrational. This makes virtual life in Pixelshire a real ordeal. In any case, I failed and gave up after just a few hours.

If you’re looking for relaxation and an intuitive gaming experience, you’ll want to give this pixelated disappointment a wide berth. Alternatives such as Animal Crossing and Stardew Valley have been implemented far better. My fellow editor Cassie has compiled an extensive list of other cosy games.

Pro

  • Beautiful pixel art style

Contra

  • Awkward controls
  • Illogical and boring story
  • Confusing menus
Header image: Michelle Brändle

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In my world, Super Mario chases Stormtroopers with a unicorn and Harley Quinn mixes cocktails for Eddie and Peter at the beach bar. Wherever I can live out my creativity, my fingers tingle. Or maybe it's because nothing flows through my veins but chocolate, glitter and coffee. 


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