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Opinion

«Elden Ring» proves that the Ubisoft formula has seen its day

Philipp Rüegg
17/3/2022
Translation: Jessica Johnson-Ferguson

12 million copies of «Elden Ring» have been sold to date. A clear indication that games without training wheels can still have mass appeal. Time for other developers to take note.

«Elden Ring» trusts in you

What makes «Elden Ring» exceptional, however, is not the level of difficulty, but the world that’s waiting to be discovered. With emphasis on «discover». For years, I’ve been criticising open world games like «Assassin’s Creed» for cluttering the world and map with icons. In «Elden Ring» too, there are countless secrets to discover. More than 70 hours into the game, I’m yet to uncover most of them – and that’s a good thing.

The lack of aids slows down the game, but makes the world more enigmatic. Without a minimap showing you where to collect your next bunch of herbs or where the next cave is located, you’re more aware of your surroundings. I never had any trouble navigating. I’d go in blind – finding the way from the starting area of Limgrave towards hellish Caelid – because barring a few recycled dungeons, the landscape is one of a kind.

I sincerely hope other developers copy the odd trick or two from «Elden Ring». Not every game has to be quite as gruelling as a «From Software» game. But just as my mum one day stopped holding my hand on the way to school, game studios should put more trust in us players to find our own way.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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