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Review

Manor Lords: already incredibly good

Philipp Rüegg
24/4/2024
Translation: Patrik Stainbrook

Manor Lords is a complex city-building simulator with an enormous amount of depth. It’s surprisingly relaxed, while offering epic real-time battles. Despite being only Early Access, I can hardly tear myself away.

It’s the most eagerly awaited game right now. Manor Lords has been added to the Steam wishlist over three million times. No surprise there. The mix of city-building, economic and real-time battle simulation in a beautiful medieval setting sounds very promising. The fact that Greg Styczeń, a solo developer, is behind the project makes it even more impressive. This Polish-made game is launching in Early Access on 26 April, already one of my highlights of the year.

To get building materials and firewood, I place a logging camp and a firewood hut on the site. I need firewood to operate all buildings. It’s the equivalent of electricity in Cities Skylines. It also prevents my people from freezing to death in winter. Manor Lords simulates the weather and seasons. In colder months more heating is required, so I do well to put enough food and firewood aside.

Next up for food is the hunting lodge. I place it as close as possible to potential game. Too close and game moves on because its habitat is threatened. I don’t control my residents directly, although I can click on each person to see what their name is and what they’re currently doing. Everyone is divided into families I can assign to different buildings. Unassigned families take care of open construction projects on their own.

Manor Lords will be available in Early Access for PC from 26 April. The game was provided to me by Slavic Magic.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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