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Review

"Story of Seasons: Grand Bazaar" tested: The new edition of the DS game remains stuck in the past

Cassie Mammone
25/8/2025
Translation: machine translated
Pictures: Cassie Mammone

"Story of Seasons: Grand Bazaar" aims to bring a breath of fresh air to the farming simulation genre by focussing on the new weekly market. Unfortunately, this is no longer enough to stand out these days.

When I heard about the release of a new «Story of Seasons» game - the successor series to «Harvest Moon» before 2013 - I listened with interest. The developer studio Marvelous is a veteran in the farming simulation genre. This made me wonder whether the games with their roots in the 1990s could keep up with the flood of creative modern titles.

The answer I received after several hours of play was unfortunately not a satisfactory one. Instead, I am faced with the dilemma of recognising the rock-solid production quality and variety compared to other representatives of the genre. At the same time, I can't sugarcoat the fact that «Story of Seasons: Grand Bazaar» bores me beyond belief.

The beginning of a new life on the farm

The premise of «Grand Bazaar» is simple and typical of the genre: I want to start a new life and go to Brisendorf to become a farmer. After creating my character, Mayor Felix takes me by the hand on my first day and teaches me everything I need to know.

As in many other farming simulations and «Cozy» games, I spend my everyday life on the farm and have to earn money while making friends with the villagers.

To do this, I grow vegetables and fruit or look after my farm animals. Alternatively, I scavenge the surrounding area for materials such as (precious) stones and wood. This allows me to improve my buildings or create new items.

The weekly market takes centre stage as a new mechanic

The unique selling point of «Story of Seasons: Grand Bazaar» is the eponymous bazaar, which takes place on Saturdays. This is where I earn the majority of my income from the sale of my farm produce

The weekly market works as follows: I bring the items I want to sell. I then choose which of them I want to display on my stall. That way, I arouse the interest of potential buyers. It works even better if I ring my bell at the touch of a button. The sound attracts the attention of even more people.

The buyers queue in front of their desired item, which I sell to them at the touch of a button. Alternatively, a thought bubble pops up above their head, indicating an item from my warehouse that is not yet on the counter. I then have to exchange the item in question as quickly as possible so that no one disappears out of disinterest and I lose money.

While the sales machinery is running, I also collect energy for the nature spirits. They are little helpers who support me time and again - even outside the bazaar. For example, when I have to be fished out of the river because I've accidentally jumped in. As soon as I fill one or more energy bars, I can trigger a special event at the touch of a button to sell even more items even faster.

During a total of two shifts (morning and afternoon shift), I have time to sell my yields for the week. I never get stressed because the two time slots are enough to sell all my goods. I spend the time in between browsing the bazaar as a customer myself. It's not only my source of income, but also my place of choice when I want to buy new farm animals or improve my farm buildings.

In addition, the weekly market is also a topic for the village community of Brisendorf. By selling goods, I can unlock new stalls. This pleases Mayor Felix in particular, but also the rest of the village.

Despite a good progression system, everyday life remains dull

In addition to Saturday, the week also has six other days - and unfortunately they are far more boring. But let's start with the positives: «Story of Seasons: Grand Bazaar» is rock solid in both its presentation and technology. I didn't notice any stutters or bugs on the Switch 2. The graphics are stylised and a matter of taste. If the look in the trailer appeals to you, you'll get the same quality throughout the game.

The original of the new edition was already mediocre back then

«Story of Seasons: Grand Bazaar» is the remake of the Nintendo DS game «Harvest Moon DS: Grand Bazaar» from 2008. During my mediocre experience, I asked myself how the original was received back then. In fact, the general experience at the time matched mine.

On Metacritic, the average rating from the trade press for «Harvest Moon DS: Grand Bazaar» is 68 out of 100 points. In the user ratings, it still scores 8 out of 10 points.

While the game was seen as a rock-solid and good entry point for newcomers 15 years ago, it didn't stand out from the crowd of «Harvest Moon» games even back then. Even according to the more positive reviews, «Grand Bazaar» does too little new for that.

This makes me wonder why «Grand Bazaar» was chosen for a new edition. After all, it has been given some really good changes that seem like wasted potential.

Firstly, there are the elaborate cut-scenes, which are set to music for the first time (normal everyday conversations are excluded). I also get a paraglider exclusively in the new edition, with which I can comfortably cross the village in the air. The handling of the menus has also been sensibly reduced to one screen compared to the DS original with two screens.

«Story of Seasons: Grand Bazaar» will be released on 27 August 2025 for Switch, Switch 2 and PC via Steam. The PC version was provided to me by Marvelous for testing purposes.

Header image: Marvelous

In a nutshell

Solid farming simulation, but nothing special

In "Story of Seasons: Grand Bazaar", I am transported to Brisendorf. There I go about my daily life as a farmer's wife and prepare for the weekly market. This takes the form of a mini-game and is my main source of income.

The new edition of the DS game is not an unsuccessful game per se. Thanks to the satisfying progression system through the villagers' missions, coupled with the employees on the farm, it creates a successful loop. Unfortunately, I still get bored after a few hours due to the lack of interesting characters and challenging gameplay in the form of dungeons.

This brings me to my initial question: Can the new edition of the classic "Story of Seasons" game keep up with modern farming simulations?

My answer is "no". For less money, a host of indie games such as genre king "Stardew Valley", as well as promising newcomers like "Fields of Mistria", offer customised experiences that have unfortunately overtaken the genre veteran.

Pro

  • Rewarding progression system
  • Successful crafting system
  • Varied weekly market mechanics
  • Chic style and solid technology

Contra

  • no dungeons
  • quickly becomes boring

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I wrote my first text about video games when I was eight years old. I haven't been able to stop since. The rest of my time is spent on my love for 2D husbandos, monsters, my cats and sport.


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