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News + Trends

"We're sorry" - Unity backtracks on new payment model

Domagoj Belancic
26/9/2023
Translation: machine translated

The game engine Unity has cancelled its plans for a new payment model. The company was sharply criticised by various developer studios for the planned changes.

Unity cancels plans for a new payment model. The company had only announced a new monthly fee for its game engine on 12 September - the so-called "runtime fee". This would have been in addition to the existing licence fees and would have been based on the number of downloads of a game. Many indie studios saw their existence threatened by the changes. Some of them have already announced that they will switch to a different engine for their next project.

You can read all the details about the planned change here:

This is what the new, new fee model looks like

Runtime fee will not disappear completely

Can Unity regain trust?

In addition to the blog post, Whitten answers questions from the Community in a detailed Q & A:

On X, formerly Twitter, the company confirms that there was no malicious intent behind the deletion of the terms of use. The page was removed because it "had too few views".

What do the studios say?

Gamesradar spoke to numerous developers following the announcement. The reactions range from scepticism to relief.

Some studios no longer see any reason to stay with Unity for future projects despite the changes. Although the costs of using Unity are now easier to plan, they are roughly the same as with the Unreal Engine. Compared to Unity, this scores with numerous high-end features and more stability.

Cover photo: Domagoj Belancic

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